From 88aa80eb07dcb40d6641afa5f0931d1235114907 Mon Sep 17 00:00:00 2001 From: Flancian <0@flancia.org> Date: Sun, 1 Aug 2021 11:07:07 +0200 Subject: [PATCH] patterning --- entropy-and-diversity.md | 6 ++++++ patterning.md | 37 +++++++++++++++++++++++++++++++++++++ 2 files changed, 43 insertions(+) create mode 100644 entropy-and-diversity.md diff --git a/entropy-and-diversity.md b/entropy-and-diversity.md new file mode 100644 index 000000000..7c285b1ab --- /dev/null +++ b/entropy-and-diversity.md @@ -0,0 +1,6 @@ +# entropy and diversity + +- a [[paper]] + - by [[tom leinster]] + - [[go]] https://arxiv.org/abs/2012.02113 + diff --git a/patterning.md b/patterning.md index d90dcf230..414b6fd35 100644 --- a/patterning.md +++ b/patterning.md @@ -24,6 +24,43 @@ - [[systems theory]], kept wondering about whether people knew about it - the other "leg" is chapter 15, using feelings. - ultimately would love to have some text that has a couple of the ideas that were interesting, drilling down on those. +- [[simon]] + - interaction between the environment and people + - there is something in the environment, in the object themselves, which encodes ways of behaviour + - [[ezra klein podcast]] and the extended mind + - you can divorce the form/pattern, reuse it in different ways + - a pattern language is a collection of forms + - extended mind -> a way of getting around the 'problem' of feeling + - in architecture we're always looking at plans + - you can take the form of a plan, take it into a different context and use it in a different way + - [[lorand]] love the list of paradoxes + - +1 +- when you went back to the toy model, did you understand it better? + - got incremental understanding + - didn't go all the way into convincing myself with the actual mathematical proof +- [[flancian]] [[celullar automata]], [[game of life]] +- [[lorand]] [[entropy and diversity]] +- [[homeostasis]] + - [[flancian]] key word + - a failing proposition :) + - aided by [[modular approach]] + - [[simon]] top down and bottom up approaches, which seem to map to selfconscious and unselfconscious in [[notsof]] +- [[simon]] often work with planning laws, which interact with data variables (traffic, rate of light, etc.). + - there is also a decisive factor: the qualities you want in the building you are trying to build. + - [[flancian]] how do you think about the time variable in architecture? aging in buildings, entropy :) + - you begin a project with a long list of requirements that you have to meet -- but those are day one. unclear how they will evolve over the years. +- [[modularity aids upgradability]] in information theory + - are building upgrades modular? + - [[simon]] 60s-70s: yes. but that failed :) see capsule hotel, which remained unchanged because people liked it how it was. + - but often it's the older building stock that is easiest to upgrade -- you can tear down walls and build new walls easily. + - are there typical reasons that projects fail? + - bad context: buildings placed in the wrong place/without the right support + - buildings that are built with a very specific use, e.g. a fashion center when the fashion industry is moving away + - hard to adapt office to residential and residential to office + - are there any projects that are designed to have a short timespan, or need continuous updating? + - classic project by [[]] + - it's hard to know the needs of the future, so he built half a house and left the other half up to the user + - [[japanese]] architecture doesn't value longevity the same way ## [[2021-07-11]] - [[armengol]] [[lorand]] [[simon]] [[flancian]]